![]() ![]() Keep in mind ctrl+numpad and shift+numpad and the like also work, so you could do a numpad for Daleks, and set ctrl-numpad to your walks. You could slap it onto your numpad for easy directional movement. Keys let you tie in a command to a specific keyboard key, and they are also extraordinarily simple. The real meat of this tutorial is going to be triggers and aliases, but we're going to start with KEYS. Variables goes beyond the scope of this tut, and the connect button is included just to look pretty. But if you choose to use this knowledge for evil and a wizard explodes you, that's on you. Hopefully, you'll use this guide to cut tedium so you can have an easier, more enjoyable experience. There's no harm in staving off carpal tunnel, but an alias to immediately chug the eight different combat drugs you need to shank someone is bad form. I prooobably wouldn't use mudlet as a first client either - don't get me wrong, it's amazing, but out of the box it's very bare bones until you make some aliases and triggers and install plugins or learn to code! If you use mudlet, best advice is to make something (or install a plugin) that turns the numpad into n s e w commands when hit - that's a standard on most clients because honestly it's a massive quality of life boost.As I understand it, scripting on CS is tentatively allowed as long as you don't use it to gain an advantage over another player (like in combat). ![]() One I got into recently is Lost Souls, which has a great wiki, crazy classes, killable gods, loads of secrets, cthulhu, and that wonderful dwarf fortress style of overly detailed mechanical systems - I'm especially fond of its knowledge system and bodypart system! ![]() No-one roleplays, pve focussed, friendly people, and every class plays differently. A lot of the fun for me was starting out, falling into a river, and then dying to a frog. I started on Ancient Anguish, and it still remains my fave many years later - but it's not got the best tutorial. While it's not a game that particularly hooked me, Aardwolf seems like a good starter mud - hack and slash, lots of classes, and simple to learn. Again thanks for the suggestions, I'll keep checking here. Thanks for all the suggestions.ĮDIT#3: Next up, I tried Waterdeep. I might have a few issues when starting, in which case I'll make a comment here.ĮDIT: Should mention that I'd also prefer a PvE focused experience.ĮDIT#2: So my choice has become Achaea and I've got to say, it was pretty fun. I would prefer fantasy over sci-fi, but I'm open to all kinds of suggestions. So, even if I'd like to try Gemstone IV and the like, I don't want to be forced to role-play. I mostly see these games as pieces of history that need to be experienced, more than anything, but I might actually like these games and be more active.ĭon't have much of a role-playing experience - I'm just "naturally tallented", shall we say - and it might get tiring to me pretty fast. Just want to get my curiosity satiated and perharps get some friends to play with me as well. I'm not certain if I'll keep playing, as I have a lot of other games (20+) I haven't finished in my Steam library. I've played / watched videos of quite a few ASCII/tile-based games (for example, Cataclysm: Dark Days Ahead), so a text based game isn't as big a plunge for me as it could have been. Want to be a part of an /r/MUD project? Fellow Redditors are lending their talents to an official RMUD codebase and game! Check it out and lend a hand! You can follow /r/mud using the rss feed or on twitter. Use the following links to only show posts of that type. Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants! ![]()
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