![]() On that note, here’s an overview of the PC used in testing for this article:ĪMD Ryzen Threadripper 3970X (32-core 3.7GHz)ĪSUS Zenith II Extreme Alpha (EFI: 1402 )ĪMD Radeon RX 6900 XT (16GB Adrenalin 21.5.2) AMD Radeon RX 6800 XT (16GB Adrenalin 21.5.2) AMD Radeon RX 6800 (16GB Adrenalin 21.5.2) AMD Radeon RX 6700 XT (12GB Adrenalin 21.5.2) AMD Radeon RX 5700 XT (8GB Adrenalin 21.5.2) AMD Radeon VII (16GB Adrenalin 21.5.2) AMD Radeon RX 590 (8GB Adrenalin 21.5.2) Again, this is something the many test results in this article can highlight. If you have a choice between a lower-end RTX 3000 series card, or the RTX 2080 Ti with 11GB buffer, you’re likely to benefit more from the latter, even though the Ampere generation boosts rendering performance even further. That rationale might make the RTX 3060, with its 12GB frame buffer, look attractive, but the performance results will be the ultimate judge of that. As we’ll see in multiple tests throughout this article, NVIDIA’s RT cores can make a big difference with rendering performance, and for that reason, AMD might actually feel safe not being supported by most of our tested renderers right now.īecause creator workloads generally thrive with lots of memory, GPUs offering 8GB should be considered a bare minimum, because even if it’s not limiting to you today, it probably will become so over the life of the card. When it comes to “ultimate” creator cards, it’s hard to compete with NVIDIA’s GeForce RTX 3090. NVIDIA’s GeForce Creator & Gaming GPU Lineup As you’ll see in the table below, NVIDIA wins on the memory bandwidth front, but all of these current-gen Radeons offer more memory than the majority of NVIDIA’s current-gen GeForces. The most recent release is the RX 6700 XT, starting at $479 SRP. Each of those GPUs were the top-end part for their respective architecture (and generation).ĪMD doesn’t currently offer “low-end” parts for its RDNA2-based lineup, although due to current market conditions, the company hasn’t exactly suffered for it. In addition to the entire fleet of current-gen gaming GPUs being tested, we’ve also included the RTX 2080 Ti (Turing) and GTX 1080 Ti (Pascal) for NVIDIA, as well as RX 5700 XT (RDNA), VII (Vega), and RX 590 (Polaris) for AMD. It’s admittedly a little annoying to have to leave Radeon out of so many tests here, but in the words of Ray LaFleur, that’s just the way she goes.įor this article, we wanted to make a point to include robust generational performance information, so that you can see how your old GPU may compete against the latest and greatest. Fortunately, both companies plan to support Radeon in Windows at some point, and when the trigger is pulled, it’s going to be a great day. We’re not aware of Arnold, KeyShot, or V-Ray having any plans to support Radeon in the future, but both Redshift and Octane currently support Radeon on Apple platforms only. Pro cards are particularly special for CAD modeling and viewport-heavy workloads, and a number of such tests can be found in another article. Professional GPUs such as NVIDIA’s Quadro (or not-so-Quadro A-series RTX cards) and AMD’s Radeon Pro series are not included in these render-focused tests, since they perform similarly in rendering as the gaming counterparts. For CUDA/OptiX-only renderers, we’re going to tackle (on the next page) Arnold, KeyShot, Redshift, Octane, and V-Ray. That includes Blender, Radeon ProRender (used in Blender), as well as LuxCoreRender. This article will include rendering performance for eight renderers, three of which will run on Radeon. ![]() If you’re after gaming performance, we’ve already taken care of that, for both ultrawide and 4K resolutions. ![]() ![]() It’s been quite a while since we’ve last taken a deep-dive look at GPU rendering performance, so with NVIDIA’s GeForce RTX 3080 Ti and 3070 Ti having been recently released, now seems like a good time to get caught up. ![]()
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